A problem I have with the iPad is that the virtual keyboard doesn’t offer any tactile feedback, so I have to keep my eye on the keyboard when I type.� I’m not a gamer, but I would imagine the virtual controls in iPad games would suffer from the same lack of feedback.� To address this [...]
Source: http://the-gadgeteer.com/2011/01/05/fling-tactile-game-controller-from-ten-one-design/
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